Doing a 2nd cast on the very first frame possible afterwards (which is possible in real-time) yields another 18 value because the positional data and other factors aren't changing. I have a value of 18 at positional data x = 132, y = 244, when I do one cast without doing anything else at all from this position, I get the value 18 and 27 damage. I'm currently testing multiple 8x at once and getting some strange effects, though it's likely due to Thraxx damage being weird. These two are the only things changing when the damage changes on the same frame with differing data. Whether or not the R/L buttons are pressed, which is a player-input RNG modifier for the game Positional data on the non-player controlled character Currently, these are my two known influencing factors on the formula when the value is the same: Yes, that's what I'm trying to find is the relationship between damage and other factors.
0 Comments
Leave a Reply. |